To uker, to artikler. Med begrenset tid på hendene blir det ikke nødvendigvis mer enn det. Som alltid finner du mye mer her.
Trofeer er noe jeg har uttalt meg i lengden om før. Keith Burgin hos Gamasutra har mye bra å si om fenomenet.
What's so bad about achievements? The mother-problem with any "achievement" system can be stated like this: at their best, they do nothing at all. At their worst, they influence player behavior.
What's wrong with influencing player behavior, you might ask? Influencing behavior is a bad thing because you (ostensibly) just spent roughly six to 12 months fine-tuning a set of game rules to do exactly that. Let's remember that a game is a set of rules that limit and motivate player behavior. You just spent a crazy amount of time tweaking, balancing, and turning knobs until player behavior was influenced exactly the way you wanted, all around one central goal and gameplay mechanism. … Now you're just going to throw a bunch (most times, a ton) of other arbitrary motivators at the player? A great number of extra, optional goals that can be met even by accident?
Spilldesigner Jordane Thiboust har, også hos Gamasutra, gjort en god del research om ulike rollespillsjangre. Disse blir presentert oversiktlig og lettfattelig, og forfatteren advarer mot å ukritisk blande elementer fra de ulike undersjangrene.
God lesning!
Noe du vil si?